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Soul Reaver - The Complete Game Rip OST v3
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Change log:
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SR OST v3
- added new OST3 section
- re-recorded all tracks in ogg vorbis format
- added new tracks from beta versions
- changed cover&back cd case
- unified playback time for the tracks

SR OST v2
- expanded the prototype section
- added tracks to the OST1/2
- changed cover&back cd case

SR OST v1
- recorded in mp3
- added most of the tracks found ingame
- made a cover&back cd case


Details:
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Number of tracks: 181
File Type:        Ogg Vorbis
Author:           Kurt Harland
Source:           PlayStation versions of Soul Reaver
Size:             1,34 GB
Duration:         11:38:43
Ripped by:        Raina Audron

Contents:
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- Soul Reaver OST1, OST2 and OST3,
- Read Me,
- Playlist file,
- front and back covers


Usage:
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I worked very hard to bring you this OST. It took hours to record this, 
so you have to ask for permission to reupload the files. Also please keep in mind that 
this Read Me file, Playlist and front and rear covers of the OST must be attached with the upload.


Info:
------------------------------
I am a long-term fan of Legacy of Kain and I longed to listen to this excellent
music from Soul Reaver at anytime. I was happy when I found the OST on LOKmusic.com 
but it contained only a small fragment of the full SR OST. The tracks were short, mixed and
most of them were from beta version. 

My friend Dallas XIII  suggested me to record it directly  from the PlayStation version since 
the pc version has a very limited amount of the music. The quality of these tracks is as highest 
as possible, however occasional sound disturbances in beta could not be avoided.

This is the third and final version of the OST. Iīve worked very hard to re-record every track again,
so I hope you will enjoy the increase in quality from mp3 to ogg vorbis plus addition of lots of new beta tracks.

Thanks to Ogg Vorbis sound format the files are now smaller and still retain 320kbps.

Tracks Underworld Lt.Encounter, Turel Encounter, Sunlight, Fire and Sound Forge are all taken from
former LOKmusic.com, now available for download at The Lost Worlds.

If the track is not present in the retail or only in beta, you can find it in the comments section of the ID tag.


Note:
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The OST contain all of the Soul Reaver tracks, now including a prototype section labeled OST3 in this
latest version. It consists of 30 prototype tracks not used in the final version of the game.
I have incorporated a few prototype versions directly into the OST where I felt it is appropriate to use them
(City music, Boss Encounter and Dumah Encounter). 

Every track is composed of one loop (it contains two slightly different 
versions of the same track, as played in succession in the game) and approximately 15 seconds of the next loop.

The OST is divided into three parts, labelled as OST1, OST2 and OST3.

Music played at several locations is present only once in the OST.


Interesting facts
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SR music is constructed as these basic types for clan territories - indoors/outdoors (normal+suspenseful), puzzle, danger and combat.
It is interesting that only Razielīs territory does not have a puzzle type (maybe cause of the small area). Note that
the Lighthouse music was originally made to fit Turelīs smokestack area. It is interesting that the early and
later betas had no suspenseful type and had normal music in outdoor areas too. Also notice how did the Drowned Abbey change
from its beta counterpart. Underworld Lt. Encounter is an interesting track cause instead of an Underworld variation, Morlock Encounter
uses instruments from the Pillars-Tomb music.

There is one track called Limbo which is found in beta version. This track is unusual, as it is from
Akuji the Heartless, game by Crystal Dynamics. It is unknown why it was included among others in the debug menu.

The music changes dynamically according to the situation on the screen. However since the music is in MIDI format,
it is impossible to extract it from the game itself. The only way how to get it was to manually record each track 
using program for recording sounds on pc. I have used Audacity for editing the tracks.


Content*:
-----------------------------

Track        Name
 no.

OST1:      04:58:52 (In-game music)

01-16      Underworld
17-24      Raziel's Stronghold
25-41      Necropolis
42         Force Glyph
43-46      Kain at the Pillars
47-60      Silenced Cathedral
61         Stone Glyph
62-80      The Human Citadel
81-82      Water Glyph

OST2:      04:56:30

01-19      Pillars-Tomb
20-21      Morlock
22         Sound Glyph
23-37      Drowned Abbey
38-39      Fire Forge
40         Fire Glyph
41-56      The Lighthouse
57         Sunlight Glyph
58-69      Ruined City
           
OST3:      01:43:21 (Prototype tracks)

01-03      Underworld prototype
04-06      Raziel's Stronghold prototype
07-14      Necropolis prototype
15         Cathedral prototype
16         Sound Forge
17         Pillars-Tomb - combat
18         Sunlight Forge
19-25      Drowned Abbey prototype
26         Fire Forge
27         Turel Encounter
28         The Lighthouse - cmb v2
29-30      Ruined City prototype

*a detailed playlist is in a separate file


Notes:
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I've used these abreviations for the tracks:

- (no abreviation used) - when Raziel is indoors
- v2/v3 - an alternative indoors/outdoors version of the same type of music
- spectral - a spectral version
- sus - suspenseful type, when Raziel is outdoors
- puzzle - played when Raziel solves puzzles
- dng - danger type music, when Raziel is near an enemy
- cmb - combat type music, when Raziel is engaged in battle with an enemy
- proto - a prototype version, present only in Beta versions


Contact:
-------------------------------
Did you like the OST or have a request? Email me at ancientvampire@centrum.sk
Visit my blog for further information on Legacy of Kain
at http://theancientsden.blogspot.com/ or my Youtube page at
http://www.youtube.com/user/RainaAudron for videos and other stuff related to gaming and LOK.


Acknowledgements:
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- special thanks goes to Dallas XIII who suggested me the idea to make 
  the OST in the first place,
- huge thanks goes to Tenaya and Nosgothic Realm (www.nosgoth.net) which graciously
  provided the space for hosting the OST,
- Ben Lincoln and his www.thelostworlds.net which was my inspiration to start
  working on Legacy of Kain projects,
- Kurt Harland for composing one of the best soundtrack in a videogame,
- and Crystal Dynamics for creating my favourite game ever.


Copyright:
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Soul Reaver(c) music was made by Kurt Harland from Information Society.


Please note that you can not sell or alter this OST in any way 
and it can only be reuploaded with my permission (see contact info).
