This awesome map was created by Shrykull (Guilherme Coelho) from Portugal, using the ModelEx program created by Vampmaster (Andrew Fradley). The identification of specific locations and their boundaries was later added by myself, and displayed here with Shrykull’s permission. I’m told that the scale of each area had to be estimated using landmarks and connections with outer lying areas for reference, to account for ModelEx’s coned top view, which made higher areas appear larger than lower areas due to proximity. There are a few areas in the game that weren’t literally designed to fit together like an actual place. Also, the four locations familiar from Blood Omen don’t align with their counterparts on the Blood Omen map in terms of distance, however they are in the same general directions relative to each other.
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1581 x 1358 pixels (497KB)


A very large image of Shrykull’s original map is available here without any additional notations. It may require a few moments to load, due to the size of the file. (6000 x 6000 pixels / 2.7 MB)
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