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Legacy of Kain: Defiance













Glyphs

Glyphs | Essential Items | Fire Reaver

Nosgoth holds many secrets, and among them are the Glyphs. These stone disks contain powerful energies which can be released in the form of elemental spells. Each Glyph is guarded by an enigmatic test of wit and ability within a hidden, ancient shrine.

Force Glyph
This is used most effectively for defense, though it can be lethal if used correctly.  When cast, waves of telekinetic force are sent outward in all directions.  Any creatures hit by these waves will be thrown backwards.  If they are slammed into a wall they will be stunned momentarily, but they can also be flung into hazards that would kill them.  Seek this glyph on the Spectral Pane, at the bottom of a small, round pool outside the door that leads to Melchiah's chamber once you have acquired the ability to phase through gates.

Only 1 Eldritch point is needed for this low-level spell.

 
Force Glyph

This Glyph rattles the ground, impeding enemy attacks, while sending out waves of energy that petrify anything in their path. Petrified enemies can be destroyed with a single swing of the Soul Reaver. Nothing less will destroy them until they recover. To reach this glyph, you must ascend the ruins of Nupraptor's Keep in what has become Melchiahim territory, and leap across the chasm from the base that once supported the Retreat’s signature skull, to the left-hand cliff ledge. The ability to scale walls will be required to do this.

Uses 2 Eldritch points.

 
Sound Glyph
This Glyph turns vampires’ heightened sense of hearing against them by emitting a blast of sound at a certain frequency that leaves them momentarily stunned. Humans are unaffected. Seek it out in the bowels of the Silenced Cathedral once you have acquired the telekinetic relic.

Expends 4 points.

 
Water Glyph
Water burns the flesh of most Nosgothian vampires as though it were acid.  Only Rahabim are immune. To all other vampires, this Glyph inflicts enough injury to render them helpless. To find it, follow the network of water pipes from the bottom of the rectangular pool in the main hall of the Human Citadel. You will require Rahab's gift of immunity to water to do this.

Costs 6 points of Eldritch energy.

 
Fire Glyph
This is one of the most powerful Glyphs, for it is instantly fatal to both humans and vampires, immolating them with the rings of fire it radiates.   A relatively small area of effect is its only limitation.  Its altar can be reached by swimming straight ahead, through the submerged chamber in Razielim territory.

8 points required for this Glyph.

 
Sunlight Glyph
Sunlight has the longest range of all the Glyphs, and is the most devastating to vampires.   It allows Raziel to amass solar energy, and then discharge it in all directions.  Vampires of all clans - elders and fledglings alike - are burned to death by these intensified rays.  It has no effect on humans.   Acquiring this glyph will require reactivation of the complex machinery that powers a lighthouse, accessible only via a tunnel beneath the moat that surrounds the Silenced Cathedral.

An expensive Glyph costing 10 Eldritch points.

eldritch energy
Eldritch Energy

Casting Glyphs requires the collection of "Eldritch" energy.  Traces of such energy are sometimes found in places where the death of a living being has at some point in time occurred.  This is true for the deaths of mortals and undead alike, as well as denizens of both the Material and Spectral planes.  Typical spheres are worth 1 eldritch point each, while larger, more vibrant accumulations are worth 4 points.  There are also several energized locations in Nosgoth which emit founts of eldritch energy, and will restore Raziel's supply to the full extent that he can hold.

 
Eldritch Artifacts
The amount of eldritch energy that Raziel can carry at one time is limited.  His capacity will increase each time he receives a Glyph, or collects one of the five artifacts designed to contain it.
 
Health Artifacts
Similar to the eldritch artifacts, a total of fifteen health artifacts are hidden throughout Nosgoth that will increase Raziel's stamina for maintaining his presence in the Material Plane for every five that he collects.  (There are hidden founts that will fully restore his health, as well.)

Fire Reaver

In the same submerged chamber of former Razielim territory that leads to the Fire Glyph, is a side underwater passage that leads to a chamber within the Drowned Abbey. At the end if this passage and down a spiraling stairwell is a shrine, meant to imbue the Reaver with the elemental power of fire. This enchantment will be dispelled upon entering water or the Spectral Plane, however the Reaver may henceforth be re-ignited at any flame. Immunity to water and telekinesis will both be required to reach the shrine. The latter, of which, will transform the Fire Reaver into an inexhaustibly lethal weapon even at long range.

 

 

 

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